Guide to Resources

/ Bryan Van de Ven

Recently, @birdsarah and I have given a few Bokeh talks and tutorials. As part of that, we recently updated the “Additional Resources” tutorial notebook. It seemed like a good idea to collect and expand upon that information here, to provide a quick guide to getting around.


The Main Project Documentation Page is always a good place to start. It has links to many other resources, but to help make navigating the docs easier, here are some shortcuts:

User’s Guide — The user’s guide has many topic-oriented subsections, for example

And many others. Each user’s guide section typically example code and corresponding live plots that demomnstrate how to accomplish various tasks.

Gallery — One of the best ways to learn is to find an existing example similar to what you want, and to study it and then use it as a starting place. Starting from a known working example can often save time and effort when getting started by allowing you to make small, incremental changes and observing the outcome. The Bokeh docs have a large thumbnail gallery that links to live plots and apps with corresponding code.

Reference Guide — If you are already familiar with Bokeh and have questions about specific details of the objects you are already using, the reference guide is a good resource for finding information. The reference guide is automatically generated from the project source code and is a complete resources for all Bokeh models and their properties.

Example Applications and Scripts

In addition to all the live gallery examples, Bokeh has many additional scripts and apps that can be instructive to study and emulate.

The examples folder in the GitHub repository has many subfolders dedicated to different kinds of topics. Some of the hightlights are:

  • app - example Bokeh applications, run with bokeh serve
  • howto - examples arranged around specific topics such as layout or notebook comms
  • plotting - a large collections of examples using the bokeh.plotting interface
  • webgl - some examples demonstrating WebGL usage

To make the things easier to obtain, a zip file of just the examples is also available at<x.y.z>.zip

For example, the examples zipfile for the 0.12.2 release can be found at:

General Community Support

Bokeh has a large and growing community. The best place to go for general support questions (either to ask, or to answer!) is one of the community support resources listed below.

Mailing list — A good place to start with for questions (especially for related projects such as RBokeh, bokeh.scala, or DataShader).

StackOverflow — Another place to go for general questions. Be sure to use the #bokeh tag!

Gitter chat channel — The chat channel is a great place to come to talk about getting involved in Bokeh development.

In any of these places, if you happen to know the answer to a question, please take a little time to post it! There are a finite number of hours in a day, so as the number of users grows, the only sustainable path for “getting answers” is to have more people providing answers.

Project Development

From filing bug and feature issues, helping with documentation and small bugfixes, or diving into more involved development, the long-term success of the Bokeh project relies on having an engaged and active community tending to it. Here are some resources to help get involved with helping the project:

Source code — Go here to clone the GitHub repo (in order to contribute or get the examples), or to submit issues to the issue tracker

Issue tracker — The GitHub issue tracker is the place to go to submit bug reports and feature requests. For bug reports, always include as much information as possible, including version and platform details, a thorough descriptions, and most importantly: a minimal, complete, runnable example to reproduce the issue. More than anything else, this will help to have the issue looked at promptly.

NOTE: The issue tracker is not an appropriate place to go for general support questions. For those, see the “General Community Support” links above.

Developer’s Guide — If you are interesting in becoming a contributor to Bokeh, the developer’s guide is the place to start. It has information about getting a development environment set up, the library architecture, writing and running tests, and more.